﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using TomShane.Neoforce.Controls;
using Microsoft.Xna.Framework.Graphics;

namespace XGame.Class
{
    class RoleAttributeBack:ImageBox
    {
        public ToolCell HeadCell;
        public ToolCell NeckCell;
        public RoleAttributeBack(Manager Manager)
            : base(Manager)
        {
        }
        public override void Init()
        {
            base.Init();
            this.Image = Manager.Content.Load<Texture2D>(@"Content\Image\Interface\Plate\RoleAttributeBack0");
            this.Width = 350;
            this.Height = 389;
            HeadCell = new ToolCell(Manager, "头部", ToolIcon.Type.Head);
            HeadCell.Init();
            HeadCell.Left = 132;
            HeadCell.Top = 73;
            HeadCell.Parent = this;
            NeckCell = new ToolCell(Manager, "颈部", ToolIcon.Type.Neck);
            NeckCell.Init();
            NeckCell.Left = 132;
            NeckCell.Top = 114;
            NeckCell.Parent = this;
        }
    }
}
